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121. New models for interceptors - in Player Features and Ideas Discussion [original thread]
1. They already have added bits, compared to the t1 hulls. 2. You're thinking with friction. It's space. In EvE lore, warp tunnels are space with negative friction, so nothing can tear the hull apart.
- by Iris Bravemount - at 2013.11.08 23:43:00
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122. Frigs still need some work I think... (solo PVP related) - in Player Features and Ideas Discussion [original thread]
A well prepared BS eats frigs for breakfast. A single heavy neut reaches out to longpoint range and insta-deactivates most frigs. Dualweb+Scram makes anything within 10km take almost full damage with proper piloting, especially from blasters. I...
- by Iris Bravemount - at 2013.11.08 23:41:00
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123. [Little UI things] Asset window feature requests - in Player Features and Ideas Discussion [original thread]
Ok, let's keep this short and simple. I'd like to have the following features in the assets window Ability to ignore specific regions, like a checkbox list with all the regions I have assets in (this could replace the region tab)
Pop-Up sh...
- by Iris Bravemount - at 2013.11.08 22:15:00
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124. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Kat Ayclism wrote: Holy crap that's terrible ******* idea Would love if you expanded a bit. Ancillary shield boosters were OP from the start (active tank immune to neut, can fit more than one). Did you remove them? No,...
- by Iris Bravemount - at 2013.11.08 20:29:00
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125. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
TheButcherPete wrote: CCP Fozzie wrote: Gustav Mannfred wrote: question: if i fit 3x t1 warp rigs on a cruiser, and fitting a +15% implant, the cruiser reaches almost 6aus, will it also accelerate as fast as a frigate do? or will it just ...
- by Iris Bravemount - at 2013.11.06 18:57:00
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126. [Video] Fwokémon: Gonna Haze'em all! Episode 1 - in My EVE [original thread]
Craig Bennett2th wrote: I like the idea of seeing every ship type blow up, but there is 2 problems. 1. What ship, fit, and skills are you using to blow up all the ships? Also, what server are you doing this on? (You may want to make an intro v...
- by Iris Bravemount - at 2013.10.17 17:20:00
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127. [Video] Fwokémon: Gonna Haze'em all! Episode 1 - in My EVE [original thread]
Fwok+¬mon: Gonna Haze'em all! Episode 1 Hi there, I present you, Fwok+¬mon. A (first and foremost) personal challenge to record a kill of every single shiptype in the game. In this first episode, I haze my first few Fwok+¬mon and I explain the...
- by Iris Bravemount - at 2013.10.17 06:33:00
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128. Faction Battleships Rebalance...?? - in Player Features and Ideas Discussion [original thread]
Electrique Wizard wrote: Rattle is fine *cough* Dominix *cough* It is completely outdated now.
- by Iris Bravemount - at 2013.10.16 17:48:00
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129. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I really dislike the 5% cap capacity bonus per level on the Paladin. Why? because it's just a hidden way of saying that the hull has 25% more cap than the base (amarr BS V is required to fly the ship) and it only gets 3 actual bonuses. Please ad...
- by Iris Bravemount - at 2013.10.16 17:45:00
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130. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Why this massive range of base signatures? Wouldn't it make more sense to have them all at 75-80, so that the fittings do the rest to balance the speed/sig ratio?
- by Iris Bravemount - at 2013.10.15 17:12:00
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131. [Video] Amarr & Fweddit Skirmishes - in My EVE [original thread]
Optimo Sebiestor wrote: Hi, tried watching the video. But it was all blurry, so the context was lost on me.. Sorry! Yeah, I know, next one will be crisp and clear, i promise!
- by Iris Bravemount - at 2013.10.15 17:12:00
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132. [Video] Amarr & Fweddit Skirmishes - in My EVE [original thread]
Daneel Trevize wrote: I hope that showing skillful play is something you do aspire to though Of course :) I actually like to watch my lost fights the most, this way I can analyse what went wrong. Maybe I'll make a video about that actua...
- by Iris Bravemount - at 2013.10.13 22:42:00
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133. [VIDEO] D a m a g e - D e a l e r - 5 (True solo pvp) - in My EVE [original thread]
Ruyman wrote: Iris Bravemount wrote: Man that was good! I cried out "FUUUUUUCK!" very loudly when you got pointed a second before you would have warped out of the second to last fight. ^^ Have you considered using MJDs? They are awesome fo...
- by Iris Bravemount - at 2013.10.11 18:15:00
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134. [VIDEO] D a m a g e - D e a l e r - 5 (True solo pvp) - in My EVE [original thread]
Man that was good! I cried out "FUUUUUUCK!" very loudly when you got pointed a second before you would have warped out of the second to last fight. ^^ Have you considered using MJDs? They are awesome for solo BSs.
- by Iris Bravemount - at 2013.10.11 17:36:00
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135. [Video] Amarr & Fweddit Skirmishes - in My EVE [original thread]
Yeah, I know that just adding the battle reports in the description isn't enough. On my next video I'll get a higher resolution and add more text during the fights, so that people can understand what happens. However, the "plenty" and a "dozen" p...
- by Iris Bravemount - at 2013.10.11 17:04:00
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136. [Video] Amarr & Fweddit Skirmishes - in My EVE [original thread]
Amarr & Fweddit Skirmishes Hi there, I just made my first EvE PvP video and would welcome your opinions on it (about the video and my piloting alike). I know the resolution is too low, I'm already trying to find a solution to that issue f...
- by Iris Bravemount - at 2013.10.10 19:56:00
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137. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
I'm always for more clarity and some good ol' dickwaving. Nice stuff!
- by Iris Bravemount - at 2013.10.02 19:30:00
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138. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Best change ever! It would be perfect if you could shift a bigger proportion of the accel/decel part into the acceleration, so that we can get the same kind of impressive drop out of warp as in the incursion trailer (when the Revenant drops almos...
- by Iris Bravemount - at 2013.10.02 19:26:00
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139. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Andrea Griffin wrote: Star gates should have mass limits that slowly regenerate, this will help break up blobs and encourage small gang warfare. ... Titans...
- by Iris Bravemount - at 2013.09.03 17:40:00
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140. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
A ship doesn't need to lock its own drones/fighters to activate modules on them.
- by Iris Bravemount - at 2013.09.03 06:32:00
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